Animate GameObjects using Timeline

Niraj Karki
Jun 23, 2021

Stealth Game & Cinematography

Objective: Animate a cinemachine camera using Timeline

The animation process is similar to how you would do it in animation tab. You select the first frame and make minor changes so that the animator sets the change then go to the frame you want to stop the change you are going to make or start a new change then change the value there .

You can see that I have two changes, one in first frame and another in under 2 sec.

If you want to make a change after you have created the animation then you can either start recording and change the value at that frame or you can double click on the animation track and you open animation tab from when you can change values.

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