Adding Post Processing Profiles in Unity

Guide To Beautiful Games In Unity

Objective: Add life to the scene using post processing

In URP, you can add a post processing volume using the add tab in the hierarchy. Go to Volume > Global Volume which will create a post processing volume that will effect the whole scene.

In the main camera, set the post processing to active and set anti-aliasing.

In the Global Volume, select add override > post processing >Bloom to add bloom to the scene. It will help to intensify the emission effect in the scene.

You can now add intensity to the emission HDR where there is emission.

Color Adjustments and Shadows Midtones Highlights can be used to adjust the scene colour.

Vignette is used to create a sense of focus by lightening the center of the screen while darkening the edges of the screen.

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