2D Mobile Game

Objective: Add idle animation to the spider enemy.


2D Mobile Game

Objective: Set a condition for Moss Giant to move only when the walking animation is being played.


2D Mobile Game

Objective: Allow enemy to reach the destination then idle and walk for the next destination doing the same.


2D Mobile Game

Objective: Flip Moss Giant to left when walking left and to right when walking right.


2D Mobile Game

Objective: Create a enemy class where the enemies can inherit the most common variables and methods.


2D Mobile Game

Objective: Create an animation for moss giant enemy walking


2D Mobile Game

Objective: Create an idle animation for our enemy.


2D Mobile Game

Objective: use cinemachine camera to follow player


2D Mobile Game

Objective: Import cinemachine package from the packet manager.


2D Mobile Game

Objective: Flipping the sword arc.

Niraj Karki

Unity Developer

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